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Andrew Schwartz
Art
Independent art projects, for games or not.
![]() Pixel art created in Aesprite. Scene compiled in Unity. | ![]() Pixel art created in Photoshop. Scene assembled in Unity. | ![]() Pixel art created in Photoshop. |
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![]() Pixel art created in Photoshop. | ![]() Alien bust model, created in 3DS Max. 5,000 triangles | ![]() Alien bust model, created in 3DS Max. 5,000 triangles |
![]() Alien bust model, created in 3DS Max. 5,000 triangles | ![]() Concept art for alien bust | ![]() Knight character created in 3DS Max. 4,699 triangles. |
![]() Knight character created in 3DS Max. 4,699 triangles. | ![]() Knight character created in 3DS Max. 4,699 triangles. | ![]() Bust created in Photoshop. 2015. |
![]() Still life created in Photoshop, 2015. | ![]() Flier for Global Game Jam used at Magfest 2015. | ![]() Landscape created in Hexels, 2014. |
![]() Photomontage created for AVT-280, 2013. |
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